
The sales figures for Samurai Heroes back this up - it didn't sell poorly per se, but it didn't sell nearly as much as it needed to in order to convince Capcom that they had a reliable market when they can already get as much if probably not more from merchandising in Japan alone. I'd pick a lv1 character and throw it on hard, cause hey, it's not too bad, right? Notify me about new: Guides. There is an officer standing on a platform in that area, acting as the base commander. The AI for the foot soldiers is much more refined, much more aggressive.

I am pumped that there's someone that loves Sakon as much as me though! I'll try adding a note about it to my next news roundup tomorrow. All previous playable characters from Sengoku Basara 3 start out unlocked. Being released in the new generation of game consoles, Sengoku BASARA 3 received an expected graphical update, which is … (Now I'm tempted to calculate how much it would cost to dub, say, Sengoku Basara 3, in its entirety, from Japanese, with all bells and whistles.) Once enabled, time slows down, and the player can perform continuous combos for as long as Hero Time is active). … Even on this blog, I get significantly more hits from people searching for scans or an illegal way to watch the Sengoku Basara movie than I do from the wonderful people who come here looking for actual information. It also starts an enemy frenzy, where multiple soldiers from the enemy force will spawn continuously for a few seconds.

That's a huge number of people in absolute terms, but a tiny minority when you're investing heavily in a localisation and courting the media across several continents.

I think character-wise the single thing I've been less than thrilled about is Matsu's changed Basara, but she has actual R2 moves now, so I ain't even that mad. In short, they're wary of the negativity that would follow a major company using a crowdfunding site to fund a localisation indie gamers and publishers alike would condemn the 'abuse' of the system, and the press would spread rumours that Japanese companies were planning to use this method to avoid localising other games properly in future. I just do not think enemies that can't be hitstunned are fun to fight, period.
